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![]() ![]() Click to share on Telegram (Opens in new window).Click to share on Pinterest (Opens in new window).Click to share on Tumblr (Opens in new window).Click to share on Reddit (Opens in new window).We will just have to wait and see if Blizzard can ever recover from this not-so-little blunder. Because it’s never right to blame your customers for your own PR blunders and learn nothing.”Įven if Diablo Immortal turns out to be a good game, its reputation is eternally tarnished by this PR nightmare that might as well have been hand-crafted by the Lord of Terror himself. ![]() He also points accusing fingers at “mainstream game journalists” who “ARE blaming gamers,” as well as “know-nothing devs in mobile and indie.” Kern ends his Twitter tirade with the following statement, “Be prepared to lose a lot of customers and money. However, Kern isn’t just blaming Blizzard. I would have had a line of devs outside my door telling me this was a bad move.” We used to say we were our own harshest audience for our games. However, he also believes this fiasco is the result of Blizzard losing touch with its core audience, and he boldly claims the Blizzard he used to work for would never have made this kind of faux pas. As Kern puts it, “ was made up of hard core gamers from top to bottom. Kern claims Blizzard could have mitigated at least some of the backlash had the company premiered a teaser for another of its Diablo projects alongside Diablo Immortal.
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